Gcore team at an industry event
25Days
:
9Hours
:
55Mins

26–28 AUGUST

Meet Gcore
at GAMESCOM

2026

Keep players connected when the game is under pressure.
Come talk to the Gcore team at Booth B029 and leave with a clearer path through the pressure ahead.

BOOK A MEETING

Visit our booth

Hall 2.2 Booth B029

View Floor Plan →

One scoop closer to your next big move

Step into Booth B029 for a hands-on look at how Gcore helps your team run, protect, and deliver at scale.

Click to play video

Build for moments players remember

Your game only gets one shot at keeping players in. That takes infrastructure that holds up through every launch, patch, and spike. Tell us what it will take to hit your next level, and let's build that path together.

WHAT GCORE HELPS YOU DO

Handle launch-day traffic spikes
Ship patches without slowdowns
Protect servers and logins from attacks
Gamescom visitor trying the interactive Gcore demo
INTERACTIVE DEMO

See the platform behind the game

Explore real gaming stories and find out where Gcore fits into yours.

Barista preparing coffee at the Gcore booth
FUEL STOP

Barista service

Grab a proper coffee and talk infrastructure.

Soft-serve ice cream at the Gcore booth
COOL DOWN

Ice cream

A quick scoop to reset before your next stop.

Meet the people who make it happen

Bring your challenge. We will bring the experience.

Botir Bayzakov

VP of Sales

Botir Bayzakov, VP of Sales

Elena Simon

General Manager CEE

Elena Simon, General Manager CEE,

Andrey Slastenov

Product Manager Security CCIE

Andrey Slastenov.  Product Manager Security CCIE

Krzysztof Maderak

Enterprise Sales Manager

Krzysztof Maderak. Enterprise Sales Manager

Yuliya Yevtushenko

Event Lead

Yuliya Yevtushenko, Event Lead

Matthias Jaeger

Business Development / Presales

Matthias Jaeger.  Business Development / Presales

Manmohen Singh

Account Manager

Manmohen Singh.  Account Manager

Louis Engesser

Account Manager

Louis Engesser.  Account Manager
Gamescom visitor trying the interactive Gcore demo

Find the code.
Win the prize.

Catch a live presentation «Your Game Is Live. So Is the Attack.» by Andrey Slastenov our booth, spot the hidden code, and win a grand prize.

PRESENTATION TIMES

26 August, 12:00 and 15:30
27 August, 12:00 and 15:30

    HOW TO ENTER

    1. 01  Watch the presentation and find the code.
    2. 02  Scan the QR code, register, and submit your code.
    3. 03  Come back on 28 August for the draw.

    Amazing prizes. One grand drawing.

    Join us at the Gcore booth on 28 August at 12:00. You have to be there to win!

    SAVE THE DATE

    Built for Gaming. At Global Scale.

    Gcore's edge cloud infrastructure was engineered for the demands of modern gaming — ultra-low latency, massive scale, and zero tolerance for downtime.

    210+

    Edge Points of Presence

    Keep the game close to players, wherever they connect from.

    200Tbps

    DDoS Protection Capacity

    Absorb attacks before they reach your servers, at any scale.

    <30ms

    GLOBAL Edge Latency

    Deliver a lag-free gaming experience across the globe.

    14k

    PEERING PARTNERS

    Route traffic through short, fast paths across every region you serve.

    Dedicated engineer
    Guided onboarding
    Architecture review before you scale
    SLA-backed reliability at scale

    Launch day has no pause button

    When more than 400,000 players arrived, Saber Interactive was ready.

    Video game developer and publisher

    Saber knew Space Marine 2's launch would bring a historic surge of players, and any bottleneck could turn a big moment into a launch remembered for the wrong reasons. We deployed 300+ Bare Metal servers with DDoS protection built in, orchestrated through Saber's own multiplayer middleware, and billed hourly so capacity could scale up for the rush and back down once it passed. The result: a record-breaking launch, and the infrastructure never made headlines.

    "The Gcore global network allows us to deploy servers exactly where our players are, providing minimal latency and a smooth gaming experience."

    Vladislav Nazaruk

    Senior Backend Developer, Hydra Team, Saber Interactive

    400k
    concurrent players
    2M+
    players in the first few days
    300+
    Bare Metal servers deploye
    Read case study →
    Read the case study

    Come find us in Hall 2.2

    Stop by for a talk through what your game needs next.

    Location

    Hall 2.2
    Booth B029

    Koelnmesse GmbH
    Messeplatz 1
    50679 Cologne, Germany

    View Floor Plan →

    Ready to meet the Gcore team?

    Book a one-on-one meeting to talk through your next launch, update, or the challenge keeping you up at night.