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Development trends of the metaverse and its infrastructure

  • By Gcore
  • July 6, 2022
  • 11 min read
Development trends of the metaverse and its infrastructure

The metaverse has been widely discussed lately. IT giants call it the future internet. But the ideas of what it will look like are different.

In this article, we will figure out what the metaverse is, how ideologists and large corporations see it, what prototypes of future 3D worlds are already available, and what the IT infrastructure should be for the “future internet.”

What is the metaverse?

There is no single definition of the metaverse. So far, there are only scattered ideas.

For example, the main ideologist of the metaverse, venture capitalist Matthew Ball, calls it a network of virtual 3D worlds visualized in real time that can be synchronously and continuously perceived by an unlimited number of simultaneous users with a sense of presence.

Meta defines the metaverse as a set of virtual spaces that users can create and explore together while being physically in different places.

Despite the differences in definitions, the general idea of the metaverse is essentially shared by everyone: a single virtual 3D environment that functions in real time.

This environment should be composed of 3D worlds. To interact with them, users will use avatars—their own digital copies. These avatars can be anything, from realistic portrait copies to fairy-tale characters with tails and wings. Avatars will be able to perform any social interaction: study, communicate, work, shop, play, and create.

In addition, the metaverse assumes the interconnection of the virtual world with the real one. For example, users will be able to virtually purchase real things (e.g., clothes, furniture, household goods), hold work meetings with colleagues in virtual reality, and play sports.

Broadly speaking, the metaverse is the future of the internet.

The metaverse as described by Matthew Ball

Matthew Ball formulated seven basic principles of the metaverse back in 2020:

  • It should be continuous, without pauses and reloads.
  • It should exist in real time, synchronously for everyone.
  • It should have no restrictions on the number of users. At the same time, each user should have a sense of personal presence.
  • It should have a working, internal economy. People should not only be able to spend money in the metaverse but also earn money, start their own business, invest, and sell.
  • It should link both real and virtual life together. The metaverse should complement reality, not be an alternative to it.
  • It should provide users with data compatibility. If a user has purchased clothes for their avatar in one game, they should also be able to use the same clothes in another game.
  • It should be open to any creator or content maker, from ordinary amateurs to huge corporations.

In another essay, written in the summer of 2021, Matthew Ball says that it will be decades before the true metaverse emerges and identifies eight main “activators” by which its emergence can be judged.

Core enablers of the metaverse, according to Matthew Ball

1. Hardware. Physical technologies or devices for accessing, interacting with, or developing the metaverse. This category includes end-user devices (VR headsets, kinesthetic gloves, mobile devices) and complex equipment for creating VR and AR environments (industrial cameras, tracking systems).

However, this does not include the equipment for creating and maintaining the infrastructure of the metaverse—servers, processors, network equipment, etc. Matthew Ball attributes these to another category.

Hardware should allow users to fully immerse themselves into virtual worlds. Some such hardware items already exist, like VR headsets. Although, progress doesn’t stop, and many projects are actively in the works. For example, Meta has been developing gloves to reproduce tactile sensations for seven years. But creating real hardware for the metaverse still requires years of development. All the VR equipment that is available now is quite cumbersome, pretty inconvenient, and not yet capable of providing a fully interactive experience.

2. Networking. To make the virtual environment continuously available to an infinite number of users in real time, a tremendous network capacity is required. The network should provide huge bandwidth and fast, virtually delay-free, decentralized data transfer.

In this aspect, both the speed and bandwidth of the backbone data transmission and the “last-mile” delivery are important. The second task will probably be solved by 5G technologies, which are actively developing now.

3. Compute. This category includes servers, chips, processors, and all other technologies that provide high computing capacities.

The metaverse will require powerful edge computing, data reconciliation and synchronization, AI computing, Motion Capture, and so on. All this will require advanced equipment.

4. Virtual Platforms. These are the 3D worlds that users will be able to create and explore, worlds where users will be able to communicate, participate in various events, as well as purchase and sell things.

Prototypes of such worlds already exist in the form of multiplayer games—more about this below. But real virtual platforms will differ from traditional games by having a large ecosystem of developers who will create most of the platform’s content and receive most of its revenue. In other words, they should be much less centralized and constrained than the current one.

5. Interchange Tools & Standards. These include various services, protocols, formats, and technologies that will serve as standards for interaction within the metaverse and provide an opportunity for continuous improvement. They will allow the transfer of various elements from one 3D world to another, provide direct compatibility, and define development rules within virtual platforms.

6. Payment Services. The metaverse should have its own currency and payment processes. But this digital money should be associated with real, non-digital money.

Currently, this role is played by cryptocurrency and blockchain technologies. Most likely, they will become the main payment tool in the metaverse.

7. Content, Services, & Assets. This is all that relates to the creation, sale, resale, storage, financial protection, and management of assets (virtual goods and cryptocurrency). All this will involve user data in one way or another. Therefore, we need services and facilities that serve the metaverse but are not incorporated into virtual worlds.

8. User Behaviors. For the metaverse to emerge as it is imagined now, there must be a demand for it. Without user demand, nothing will work in virtual services and 3D worlds.

Users’ needs, habits, and interactions with the digital world and technology are gradually changing. In many areas of life, people have already moved online. But for the metaverse, the transition should go even further—into virtual reality.

The metaverse as seen by IT giants

The vision of large IT companies is, to a great extent, similar to that of Matthew Ball. But still, everyone envisions the future metaverse a little differently.

For example, Meta puts communication between people first. The metaverse will unite all of us, allow us to see our friends from different parts of the world, participate in online events, watch TV shows, play together, and so on. For these purposes, they are actively developing the Horizon platform—more about it a little later.

In his presentation, Mark Zuckerberg showed holograms of happy people going to concerts, shopping, and playing chess, table tennis, and sports together. Of course, the presentation was not only about entertainment but also about work. But the main message was that in the metaverse, people would have more opportunities to communicate “live,” turning it into a more interactive experience.

It can be said that Mark Zuckerberg’s metaverse is most similar to a comprehensive social network in virtual reality.

Microsoft, on the contrary, focuses on the business environment, digital copies of things, and interaction with them. Their metaverse is modeled after the real world, without Meta’s fantasy avatars.

Microsoft’s metaverse concept is mainly based on the idea of digital twins, which comes from the IoT world. The corporation is confident that in the future, in the metaverse, we will be able to use digital mapping and monitoring of everything real in the business environment: warehouses, stores, factories, and other facilities.

Metaverse users will be able to run a business in the VR environment, build projects, and develop new technological solutions.

And while Meta’s metaverse is a VR social network, Microsoft’s one is more of a 3D version of Microsoft Office with more global tasks.

Nvidia has a similar concept to Microsoft’s. They also rely on the idea of digital twins and are actively developing Omniverse, a modeling and designing platform where users can create digital copies of real things in virtual reality.

However, unlike Microsoft’s concept, Omniverse has avatars. Users can create smart virtual assistants to accelerate design.

Omniverse is based on Nvidia’s open-source Universal Scene Description technology, which they call 3D-HTML. The creators consider Omniverse to be a prototype of the metaverse and call it the 3D version of the web browser.

They see the future metaverse as a 3D internet with the widest possible user experience.

As a result, most companies discussing the metaverse now agree on one thing: It will be a global, ubiquitous, decentralized environment. Users will be able to use it to solve various tasks and interact, fully immersed in virtual reality.

However, full-fledged metaverses with complete immersion, rather than partial use of AR and VR, are still a work in progress.

What prototypes of the metaverse already exist

1. Gaming

This sphere was the first to go toward metaverses.

Fortnite is probably the most popular example of this when talking about the metaverse. It is a massively multiplayer online videogame released by Epic Games in 2017.

But it’s no longer just a game: Users can create avatars, chat with each other, participate in online events, and create their own content.

Fortnite has a creative mode where players can create an island and develop their own games on it, with their own decorations and rules. Moreover, other users can play these games, rate them, and support the creators financially.

One of the most notable events of 2020 was Travis Scott’s online Fortnite concert. It was a truly epic event. More than 27 million users attended it.

Fortnite often hosts various movie screenings. Users can watch movies and TV shows with their friends. For example, on May 26, 2020, the game hosted a movie night screening of Christopher Nolan’s most popular movies.

In the summer of 2021, the first realistic vehicle appeared in the game—a real controllable digital copy of the Ferrari 296 GTB, the first digital twin in the game’s world.

There are other similar online games: Roblox, VRChat, Sandbox, and Decentraland. In these games, users can also create avatars and build their own 3D worlds. At the same time, they can monetize their creations. And unlike Fortnite, these virtual platforms are more focused on creating content than gaming.

Sandbox and Decentraland even have their own Ethereum-based currency. They provide the option to purchase and sell NFTs on other platforms. Both platforms already call themselves metaverses. Although, of course, these are only prototypes at this point.

Despite the commercial component, all these platforms mainly have entertainment purposes. But their VR space can be used for other things than games.

2. E-commerce

The VR environment can be used to demonstrate and sell various physical things. We have few such examples yet, but we already have the first prototypes.

For example, the Balenciaga fashion house created a game to showcase its fall fashion collection—Afterworld: The Age of Tomorrow.

Users could select one of the characters and explore the virtual world. Along the way, they saw many photorealistic items from the fashion collection. Each item has been recreated as accurately as possible. At the same time, the collection items could be viewed both in a static position and in motion.

Advanced motion capture technologies were used to create digital copies of the items. As a result, the developers managed to reproduce such complex elements as reflective glasses, thin heels, and intricate design elements in an absolutely realistic way. All this could be viewed in 360°.

Balenciaga said that this project was the first step of the fashion industry towards the metaverse. The company believes that VR space is ideal for fashion shows, and many fashion houses will create similar projects in the near future.

3. Fitness

The sports industry is also starting to use VR technologies. The Supernatural platform is one such example. It is a special service for fitness in virtual reality. A VR headset is all that a user needs for a full-scale workout.

Users box, stretch, meditate, and do cardio workouts. In their workouts, users can select a personal virtual trainer and an environment in which to train. You can meditate on the summit of Machu Picchu or even on the surface of Mars.

You can connect Spotify to Supernatural and train to your favorite music.

4. Virtual events and work meetings

The VR space is perfect for online events. We’ve already mentioned Fortnite concerts and movie screenings. However, there are specialized platforms for such events.

For example, AltspaceVR is a platform for online meetings and events. You can create your own avatars, design your own 3D worlds, hold meetings with friends, and organize various events there.

Spatial is another similar platform. In terms of functionality, it is similar to AltspaceVR, but while AltspaceVR focuses on communication, this platform is focused on larger events and online exhibitions. In addition to 3D worlds and online events, Spatial users can create their own galleries and hold NFT exhibitions. NFTs can be sold, including to other platforms.

This platform is already calling itself the metaverse. Although, of course, this is also just a prototype.

Both platforms can be used for working meetings. But there is also a dedicated service for that—Horizon Workrooms. This is a Meta product that is currently in beta testing. The service allows colleagues to get together in one virtual room and discuss work issues as interactively as possible while being far from each other.

The platform has many useful features:

  • Hand and keyboard tracking: You can bring your keyboard and desktop into virtual reality.
  • Sharing your computer screen with other users.
  • Video call integration: You can connect to a virtual room with a VR headset and via a standard call.
  • A virtual whiteboard where meeting participants can write, attach various files from their computers, etc.
  • The virtual room is configured according to the needs of users.

In such a virtual space, it is much more convenient to work together on projects than through ordinary video calls.

Meta is actively developing Horizon. In addition to Workrooms, it includes:

  • Horizon Home: A virtual space where users can set up their virtual room, launch various applications, and communicate with friends. Some features have already been implemented, and some are undergoing beta testing. Meta intends to release the full version in 2022.
  • Horizon Worlds: A platform where users can create their own virtual spaces and games. The service has been available since December 2021.
  • Horizon Venues: A platform for online events in virtual reality. This service is also already available to all users.

In the future, Meta plans to turn Horizon into a single platform with the widest possible set of features, where users can play, work, communicate, watch TV series, and attend virtual concerts.

5. Development and design

This is another area that is already starting to use VR. We have already mentioned that online multiplayer games allow players to develop their own content. But all this is done in an individual, author mode and only within one game.

But VR capabilities can be used very well on an industrial scale, for example, when designing any physical objects: buildings, architectural structures, and large mechanisms. So far, there are few real examples. The first prototype that we can name in this area is Nvidia’s Omniverse platform which we mentioned before.

This is an open platform for collaboration (design, modeling) in a virtual environment in real time. Omniverse is aimed at designers, engineers, architects, artists, and other professionals who need to combine work tools and creative efforts to collaborate on projects.

How Omniverse works

In January 2022, the platform completed beta testing and went public. At that time, Omniverse was used by about 100,000 developers.

Within the platform, you can create 3D models, use ready-made 3D scenes from libraries, and import data from third-party applications for collaboration with other designers.

As you can see, metaverse prototypes already exist in various business areas, not only in the gaming industry. And in the future, there will be more such virtual platforms, and their functions and capabilities will be expanded.

How quickly will prototypes become real metaverses?

Currently, the full-fledged development of the metaverse is hampered by several factors:

  • Limitations on computing capacities for end-user devices
  • Lack of a unified, decentralized infrastructure
  • Limitations on computing capacities for building this infrastructure
  • Economic and legal issues related to end-to-end use of assets and other difficulties

But technology is constantly evolving and the VR service market is growing.

At the moment, it is hard to say when the real metaverse will appear and whether the predictions of its ideologists will come true. But all the trends show that we are on the verge of big changes online.

But for all these predictions to come true, you need impressive computing capacities. As an experienced IT company, we understand that any digital project is always based on a productive IT infrastructure. No 3D world can exist without computing capacities and services that ensure its interactivity and uninterrupted operation.

Gcore Labs cloud infrastructure for the metaverse

At Gcore Labs, we focus on providing the technology base for future 3D worlds.

We are currently working on a cloud platform for the metaverse that will include all the necessary services and technologies.

Structure of the Gcore Labs cloud platform for the metaverse

We do not have a 100% ready infrastructure for the metaverse, but the metaverse itself does not exist yet. The infrastructure for 3D worlds will develop together with the 3D worlds themselves; new technologies and solutions will appear.

We can now offer services that can solve the problems of both existing virtual platforms and the metaverse prototypes under development.

Metaverse needsGcore Labs services
  • Large network bandwidth for transferring huge amounts of data and swapping assets in real time
  • Low delays in video and other content delivery

Global Gcore Labs CDN:

 

  • 75+ Tbps of total network capacity
  • <30 ms—average latency worldwide
  • Edge computing for AI and Big Data
  • Cloud storage
  • Resource security and resiliency

Technology Cloud:

 

  • Virtual machines and bare metal servers with GPU and IPU
  • Intel SGX technology for secure computing
  • Load balancers and disaster recovery
  • Built-in DDoS protection and WAF
  • AI platform to accelerate machine learning
  • Block and object storage

And that’s just the beginning. We are developing our own CDN and Cloud platforms to meet the needs of the future metaverse to the fullest extent.

Summary

  1. The metaverse is a unified virtual 3D environment that functions in real time. There is no unified format yet, but many large companies are calling it the future internet.
  2. The main ideologist of the metaverse, Matthew Ball, identifies seven of its main principles: to be constant, exist in real time, have no restrictions on the number of users, have a working, internal economy, connect real and virtual life, provide users with data interoperability, and be open to any content maker.
  3. The ideas of other ideologists and IT giants partially coincide with those of Ball, but everyone has their own vision.
  4. There are still years of development before the real metaverse can appear. But its prototypes already exist. 3D worlds are evolving not only in games but also in other areas—for example, fitness, fashion, and the event industry.
  5. For these prototypes to become a real metaverse, a powerful IT infrastructure is needed that will meet all the requirements of the “future internet.”
  6. We at Gcore Labs can already offer services that solve many problems of the future metaverse and existing prototypes.

Our infrastructure and services are ready for the next step of internet development. Let’s build the metaverse together. Tell us about your plans for the development of 3D worlds, and we will help you implement them.

Contact our sales department

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It demands dynamic, intelligent protection that moves as fast as your business does.Gcore Edge Security delivers robust, AI-driven security built for the cloud-native era. By combining real-time AI threat detection, zero-trust enforcement, automated responses, and compliance-first design, Gcore security solutions protect distributed applications without slowing down development cycles.Discover why WAAP is essential for cloud security in 2025

Edge Cloud news: more regions and volume options available

At Gcore, we’re committed to delivering high-performance, globally distributed infrastructure that adapts to your workloads—wherever they run. This month, we’re excited to share major updates to our Edge Cloud platform: two new cloud IaaS regions in Europe and expanded storage options in São Paulo.New IaaS regions in Luxembourg and Portugal available nowLuxembourg‑3 and Sines‑2 mark the next step in the Gcore mission to bring compute closer to users. From compliance-focused deployments in Central Europe to GPU‑powered workloads in the Iberian Peninsula, these new regions are built to support diverse infrastructure needs at scale.Luxembourg‑3: expanding connectivity in Central EuropeWe’re expanding our European footprint by opening an additional IaaS point of presence (PoP) in Luxembourg. Strategically located in the heart of Europe, this region offers low-latency connectivity across the EU and is a strong compliance choice for data residency requirements.Here’s what’s available in Luxembourg‑3:Virtual Machines: High-performance, reliable, and scalable compute power for a wide range of workloads - with free egress traffic and pay-as-you-go billing for active instances only.Volumes: Standard, High IOPS, and Low Latency block storage for any workload profile.Load Balancers: Distribute traffic intelligently across instances to boost availability, performance, and fault tolerance.Managed Kubernetes: Fully managed Kubernetes clusters with automated provisioning, scaling, and updates optimized for production-ready deployments.Sines‑2, Portugal: a new hub for Southern Europe and a boost for AI workloadsWe’re also opening a brand-new location: Sines‑2, Portugal. This location enhances coverage across Southern Europe and boosts our AI and compute capabilities with more GPU availability.In addition to offering the same IaaS services as Luxembourg‑3, Sines‑2 also includes:H100 NVIDIA GPUs for AI/ML, high-performance computing, and rendering workloads.New VAST NFS Fileshare support for scalable, high-throughput file storage.This new region is ideal for organizations looking to deploy close to the Iberian Peninsula, reducing latency for regional users while gaining access to powerful GPU resources.Enhanced volume types in São PauloVolumes are the backbone of any cloud workload. They store the OS, applications, and essential data for your virtual machines. Developers and businesses building latency-sensitive or I/O-intensive applications now have more options in the São Paulo-2 region, thanks to two newly added volume types optimized for speed and responsiveness:Low-latency volumesDesigned for applications where every millisecond matters, Low Latency Volumes are non-redundant block storage ideal for:ETCD clustersTransactional databasesOther real-time, latency-critical workloadsBy minimizing overhead and focusing on speed, this volume type delivers faster response times for performance-sensitive use cases. This block storage offers IOPS up to 5000 and an average latency of 300 microseconds.High-IOPS volumesFor applications that demand both speed and resilience, High IOPS Volumes offer a faster alternative to our Standard Volumes:Higher IOPS and increased throughputSuitable for high-traffic web apps, analytics engines, and demanding databasesThis volume type accelerates data-heavy workloads and keeps performance consistent under peak demand by delivering significantly higher throughput and IOPS. The block storage offers IOPS up to 9,000 and a 500 MB/s bandwidth limit.Ready to deploy with Gcore?These new additions help to fine-tune your performance strategy, whether you're optimizing for throughput, latency, or both.From scaling in LATAM to expanding into the EU or pushing performance at the edge, Gcore continues to evolve with your needs. Explore our new capabilities in Luxembourg‑3, Sines‑2, and São Paulo‑2.Discover more about Gcore Cloud Edge Services

5 ways to keep gaming customers engaged with optimal performance

Nothing frustrates a gamer more than lag, stuttering, or server crashes. When technical issues interfere with gameplay, it can be a deal breaker. Players know that the difference between winning and losing should be down to a player’s skill, not lag, latency issues, or slow connection speed—and they want gaming companies to make that possible every time they play.And gamers aren’t shy about expressing their opinion if a game hasn’t met their expectations. A game can live or die by word-of-mouth, and, in a highly competitive industry, gamers are more than happy to spend their time and money elsewhere. A huge 78% of gamers have “rage-quit” a game due to latency issues.That’s why reliable infrastructure is crucial for your gaming offering. A solid foundation is good for your bottom line and your reputation and, most importantly, provides a great gaming experience for customers, keeping them happy, loyal, and engaged. This article suggests five technologies to boost player engagement in real-world gaming scenarios.The technology powering seamless gaming experiencesHaving the right technology behind the scenes is essential to deliver a smooth, high-performance gaming experience. From optimizing game deployment and content delivery to enabling seamless multiplayer scalability, these technologies work together to reduce latency, prevent server overloads, and guarantee fast, reliable connections.Bare Metal Servers provide dedicated compute power for high-performing massive multiplayer games without virtualization overhead.CDN solutions reduce download times and minimize patch distribution delays, allowing players to get into the action faster.Managed Kubernetes simplifies multiplayer game scaling, handling sudden spikes in player activity.Load Balancers distribute traffic intelligently, preventing server overload during peak times.Edge Cloud reduces latency for real-time interactions, improving responsiveness for multiplayer gaming.Let’s look at five real-world scenarios illustrating how the right infrastructure can significantly enhance customer experience—leading to smooth, high-performance gaming, even during peak demand.#1 Running massive multiplayer games with bare metal serversImagine a multiplayer FPS (first-person shooter gaming) game studio that’s preparing for launch and needs low-latency, high-performance infrastructure to handle real-time player interactions. They can strategically deploy Gcore Bare Metal servers across global locations, reducing ping times and providing smooth gameplay.Benefit: Dedicated bare metal resources deliver consistent performance, eliminating lag spikes and server crashes during peak hours. Stable connections and seamless playing are assured for precision gameplay.#2 Seamless game updates and patch delivery with CDN integrationLet’s say you have a game that regularly pushes extensive updates to millions of players worldwide. Instead of overwhelming origin servers, they can use Gcore CDN to cache and distribute patches, reducing download times and preventing bottlenecks.Benefit: Faster updates for players, reduced server tension, and seamless game launches and updates.#3 Scaling multiplayer games with Managed KubernetesAfter a big update, a game may experience a sudden spike in the number of players. With Gcore Managed Kubernetes, the game autoscales its infrastructure, dynamically adjusting resources to meet player demand without downtime.Benefit: Elastic, cost-efficient scaling keeps matchmaking fast and smooth, even under heavy loads.#4 Load balancing for high-availability game serversAn online multiplayer game with a global base requires low latency and high availability. Gcore Load Balancers distribute traffic across multiple regional server clusters, reducing ping times and preventing server congestion during peak hours.Benefit: Consistent, lag-free gameplay with improved regional connectivity and failover protection.#5 Supporting live events and seasonal game launchesIn the case of a gaming company hosting a global in-game event, attracting millions of players simultaneously, leveraging Gcore CDN, Load Balancers, and autoscaling cloud infrastructure can prevent crashes and provide a seamless and uninterrupted experience.Benefit: Players enjoy smooth, real-time participation while the infrastructure is stable under extreme load.Building customer loyalty with reliable gaming infrastructureIn a challenging climate, focusing on maintaining customer happiness and loyalty is vital. The most foolproof way to deliver this is by investing in reliable and secure infrastructure behind the scenes. With infrastructure that’s both scalable and high-performing, you can deliver uninterrupted, seamless experiences that keep players engaged and satisfied.Since its foundation in 2014, Gcore has been a reliable partner for game studios looking to deliver seamless, high-performance gaming experiences worldwide, including Nitrado, Saber, and Wargaming. If you’d like to learn more about our global infrastructure and how it provides a scalable, high-performance solution for game distribution and real-time games, get in touch.Talk to our gaming infrastructure experts

How cloud infrastructure maximizes efficiency in the gaming industry

The gaming industry is currently facing several challenges, with many companies having laid off staff over the past year due to rising development costs and a fall in product demand post-pandemic. These difficult circumstances mean it’s more important than ever for gaming firms of all sizes to maximize efficiency and keep costs down. One way companies can do this is by implementing reliable infrastructure that supports the speedy development of new games.This article explores how dependable cloud infrastructure at the edge—including virtual machines, bare metal, and GPUs—helps gaming companies work more efficiently. Edge computing allows developers to build, test, and deploy games faster while minimizing latency, reducing server costs, and handling complex rendering and AI workloads.The key benefits of edge cloud infrastructure for gamingReliable cloud infrastructure benefits gaming companies in a variety of ways. It’s a replacement for relying on outdated arrangements such as proprietary on-premises data centers, which lack flexibility, have limited scalability, require significant upfront investment, and need teams that are fully dedicated to their maintenance and management. Cloud compute resources, including virtual machines, bare metal servers, and GPUs, can support your game development and testing more cost-effectively, keeping your gaming company competitive in the market and cost efficient.Here’s how reliable cloud infrastructure can benefit your business:Speeds up development cycles: Cloud-based infrastructure accelerates game builds, testing, and deployment by providing on-demand access to high-performance compute resources. Developers can run several testing environments and collaborate from anywhere.Scales on demand: From indie studios launching a first title to major AAA developers handling millions of players, cloud solutions can scale resources instantly. Storage options and load balancing enable infrastructure to adapt to player demand, preventing performance issues during peak times while optimizing costs during off-peak periods.Offers low-latency performance: Cloud solutions reduce lag, optimize the experience for developers and end-users by deploying servers close to players, and improve their in-game experience.Delivers high-performance compute: Bare Metal servers and GPU instances deliver the power required for game development by providing dedicated resources. This enables faster rendering, complex simulations, and seamless real-time processing for graphics-intensive applications, leading to smooth gameplay experiences and faster iteration cycles.Maximizes cost efficiency: Flexible pricing models help studios optimize costs while maintaining high performance. Pay-as-you-go plans mean companies only pay for the resources used. Commitment plans that give discounts for use cases that require consistent/planned capacity are also available.How Gcore cloud infrastructure works: real-life examplesGcore cloud infrastructure can be helpful in many common scenarios for developers. Here are some real-world examples demonstrating how Gcore virtual machines and GPUs can help:Example 1: Faster game building and testing with scalable virtual machinesLet’s say a game studio developing a cross-platform game needs to compile large amounts of code and assets quickly. By leveraging Gcore’s Virtual Machines, they can create automated CI/CD pipelines that speed up game builds and testing across different environments, reducing wait times. Scalable virtual machines allow developers to spin up multiple test environments on demand, running compatibility and performance tests simultaneously.Example 2: High-performance graphics rendering with GPU computeVisually rich games (like open-world role-playing games) need to render complex 3D environments efficiently. Instead of investing in expensive local hardware, they can use Gcore’s GPU infrastructure to accelerate rendering and AI-powered animation workflows. Access to powerful GPUs without upfront investment enables faster iteration of visual assets and machine-learning-driven game enhancements.If your business faces rendering challenges, one of our experts can advise you on the most suitable cloud infrastructure package.Partnering for success: why gaming companies choose GcoreIn a challenging gaming industry climate, it’s vital to have the right tools and solutions at your disposal. Cloud infrastructure at the edge can significantly enhance game development efficiency for gaming businesses of all sizes.Gcore was founded in 2014 for gamers, by gamers, and we have been a trusted partner to global gaming companies including Nitrado, Saber, and Wargaming since day one. If you’d like to learn more about our gaming industry expertise and how our cloud infrastructure can help you operate in a more efficient and cost effective way, get in touch.Talk to us about your gaming cloud infrastructure needs

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