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How to provide a reliable infrastructure for the financial market. Your Bourse case study
- March 9, 2023
- 2 min read
About Your Bourse
Your Bourse is an Estonia-based company founded by the former founder and owner of Alpari Group, Andrey Vedikhin. Your Bourse is a software company that offers trade execution solutions for the retail and institutional MT4/MT5 and crypto brokers as well as data analytics and reporting and risk management solutions.
The task
Your Bourse offers a Platform-as-a-Service (PaaS) for crypto brokers and traditional CDF/FX brokers.
The core product is the Matching Engine, which allows brokers to create their central order book. The Matching Engine matches buy and sell trades, such as if someone is selling 10 stocks of company A for X dollars at the market price and someone else is trying to buy 10 stocks of company A for X dollars at the market price, the Engine will match them to confirm the deal.
Another product offered by the company is Liquidity Aggregation, which provides a constant flow of orders into the central order book–Matching Engine. The tool uses FIX API connectors and WebSocket API connectors to aggregate pricing from multiple trading venues such as banks and cryptocurrency exchanges and then stream the pricing to end clients. Brokers can create an unlimited liquidity pool with different routing rules from just a single connection to the venue. As of now, Your Bourse is integrated with all traditional CDF/FX trading venues and several crypto exchanges. Crypto market makers can use the Matching Engine to match trade between various venues, and brokers can also create dark pools using the Engine.
Your Bourse also has native integration with two most popular trading platforms in the retail FX and CFD’s market: MetaTrader 4 (MT4) and MetaTrader 5 (MT5). These trading platforms connect to the Engine via Bridge or Gateway, take its aggregated pricing data and stream it to their end-users. If an MT4/MT5 end-user wants to trade, they send a buy/sell order back to the Matching Engine, and the order is processed internally or streamed to the Liquidity provider based on the routing rules set by a broker. The connectivity between the trade execution engine and MT4/MT5 is provided through API plugins of MT4/MT5 servers (Bridge and Gateway). For clients who don’t have the resources to host their own MT4 or MT5 trading platforms, Your Bourse offers hosting and administration services for these platforms.
Your Bourse was looking for a hosting service who would be able to provide reliable infrastructure for their MT4 and MT5 clients. As a key figure in the financial market, the connectivity speed was also crucial. This is how Your Bourse started partnering with Gcore.
The result
Your Bourse uses Gcore, most and foremost to host its PaaS components, but also to provide ultra-low latency and secure MT4/MT5 server hosting and a turn-key solution for those who want to quickly launch a MT4/MT5 brokerage.
The testing period is over, and we are pleased Gcore is a very reliable partner. In the future, we are planning to move at least half of our infrastructure to Gcore, safe in the knowledge that Gcore’s infrastructure is sufficient to even host our most precious component—one of the fastest matching engines in the world.
Andrey Vedikhin Your Bourse Founder, CEO and CTO
In 2022, Your Bourse was awarded Best Technology Provider during the Ultimate Fintech Awards 2022 that took place in Cyprus at iFX Expo International. Your Bourse was also recently awarded Best Technology Provider MEA 2023.
Why Your Bourse chose Gcore Hosting
- Tier III and Tier IV certified data centers around the world
- Variety of configurations and upgrade possibilities
- DDoS protection
- 24/7 NOC support
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How Sandbox Interactive Uses Gcore’s Cloud for Expanding Albion Online in Asia-Pacific Region
Sandbox Interactive is a Berlin-based game development studio that specializes in creating massively multiplayer online role-playing games (MMORPGs). One of their most popular games, Albion Online, is a fantasy sandbox MMORPG featuring full-loot combat, a player-driven economy, and a classless “you are what you wear” skill system. The game is fully cross-platform, playable on PC, Mac, Linux, iOS, or Android with a single account, and is localized into numerous languages including Japanese, Korean, Traditional/Simplified Chinese, and Indonesian. Albion Online has a global player base, and Sandbox Interactive decided to expand their game to the Asia-Pacific region to offer faster connection speeds and better ping for players throughout Australia, East Asia, and Southeast Asia. The Challenge Sandbox Interactive faced a significant challenge when expanding Albion Online to the Asia-Pacific region. The company needed to ensure that the game’s infrastructure could support the high volume of data and traffic generated by players in the region. The company also needed to optimize the game’s performance to provide a seamless experience for players in the region. Additionally, Sandbox Interactive needed a cloud provider that could ensure secure and fast connectivity between different data centers for the seamless synchronization of data across different locations. The Solution Sandbox Interactive turned to Gcore, a leading cloud provider that offers a managed Kubernetes platform to support high-volume critical data projects. Gcore implemented the following Managed Kubernetes solutions to support Sandbox Interactive’s Big Data project. Deployment of Elasticsearch Cluster on Kubernetes in the Gcore Cloud Elasticsearch is a powerful open-source search and analytics engine that can be used to search, analyze, and visualize data in real-time. With Elasticsearch, Sandbox Interactive can store and process large volumes of data generated by players in the Asia-Pacific region, and quickly search and analyze this data to improve the game’s performance. Automated Container Management with Managed Kubernetes Platform Insta-scaling to help Sandbox Interactive easily scale their infrastructure, create new containers, and remove unwanted resources Ability to restart and update containers Continuous monitoring of container status Load balancing for control over the traffic and distribution of resources among the containers Deployment and updating of confidential information and application configurations without changing container images or exposing data Storage and management of confidential information such as passwords, OAuth tokens, and SSH keys The Results By using Gcore’s cloud platform, Sandbox Interactive was able to expand Albion Online to the Asia-Pacific region and offer a seamless gaming experience to millions of players in the region. The new server, Albion East, provides much faster connection speeds, better ping, and lower latency for players throughout Australia, East Asia, and Southeast Asia. Additionally, the timings of game and server events, such as territory battles, Crystal League, Faction Warfare, maintenance, etc., are optimized for the region’s time-zones, making the game more accessible to millions of players in the Asia-Pacific region. The partnership between Sandbox Interactive and Gcore is a great example of how cloud providers can support high-volume critical data projects such as the EOSC platform. With Gcore’s managed Kubernetes platform, Sandbox Interactive was able to address their key challenges business challenges: Store and process large volumes of data generated by players Quickly search and analyze this data to improve the game’s performance Ensure secure and fast connectivity between different data centers for the seamless synchronization of data across different locations Additionally, Gcore’s onsite support engineers ensured quick resolution of unforeseen issues. One such issue resulted in a sudden increase in latency in the leased line. The cause was a cut fiber that affected the backbone provider who operates the line. Gcore immediately provided Sandbox Interactive with a second leased line that is operated by a different provider as a fallback solution. Gcore also implemented an automatic fallback to an IPsec tunnel in case the leased line were to suddenly fail completely. Gcore’s support was instrumental in successfully expanding our game to the new region. They were always available to discuss and agree on our requirements in person and provided a dedicated team of project managers and engineers. We highly recommend Gcore as the best choice for anyone seeking reliable cloud services. David Salz CTO & Co-Founder of Sandbox Interactive Sign up for Gcore Cloud

How Nitrado brings its low-latency gaming to Japanese and South American markets thanks to Gcore infrastructure
When it comes to the technology infrastructure that supports their operations, gaming industry businesses are unusual. Very unusual. This is because online gaming is one of the few use cases that require more capability than even the great hyperscale cloud providers can provide. Consumers demand seamless, low-latency performance and the best possible experience, and that requires something special. It’s for this reason that Nitrado, an online game server hosting company operates its own global infrastructure. It’s also why, when it needed to expand its business, it turned to Gcore as its cloud partner of choice. Nitrado, which is owned by marbis GmbH, supports a portfolio of approximately 130 games, including the ever-popular Minecraft. The key focus of Nitrado’s 200-strong workforce is to deliver the best possible user experience to customers. To that end, the company works closely with publishers and game developers to secure early access to new games for its online user community. In addition, Nitrado hosts its own gaming infrastructure in third-party data centers, and it often rents dedicated server power to customers to improve their gaming experience. The gaming infrastructure operated by Nitrado runs at a total power of 220,661 GHz and has 1,233,019 GB of RAM storage capacity. Gearing up for growth Nitrado has built a global gaming infrastructure of data centers, internet exchanges, and direct peering links with internet service providers in key locations such as Frankfurt, London, Sydney, Singapore and the USA. Doing so, Nitrado ensures that gaming traffic always takes the shortest possible route to its destination, helping to reduce latency and deliver a great gaming experience to customers. Nitrado has recently entered a phase of rapid growth that requires increasing its infrastructure footprint in a different way. This growth has been driven by the pandemic, which has given a significant boost to the gaming industry. According to Statista, worldwide revenues from cloud gaming amounted to $1.48 billion in 2021, and are expected to rise to around $6.3 billion in 2024. New markets, new challenges Nitrado’s goal was to meet new demand through two new infrastructure hubs in Tokyo and São Paulo. However, in doing so the company faced several challenges. First, it needed to find a rapid way to establish a presence in these markets, which can be challenging to enter due to language barriers and complex legal and bureaucratic obligations. Second, Nitrado needed to ensure that the infrastructure in place at these hubs would be able to deliver the high levels of low latency and performance required to deliver seamless digital gaming experiences. The online, multiplayer cloud-based games provided by Nitrado place a huge demand on hardware, and the highest levels of performance are required to deliver low-latency play. This is particularly challenging during the winter months, when demand for gaming servers increases by an average of 20%. Similar demand peaks can also take place within just 24 hours, and it is essential that Nitrado and its partners can successfully balance loads to deliver that seamless experience. Exacerbating this challenge is the fact that games are often not programmed to work optimally with the supporting hardware. For example, the load of games cannot be distributed across multiple servers without impacting the gaming experience. For this reason, Nitrado configures its own hardware and uses high-performance server models such as Intel® Xeon® E-2388G and Gold® 6348. These offer stable and high clock speeds even under a heavy load. Partnering for growth Given the cultural, legal and bureaucratic challenges of its new target markets. Nitrado opted to work with Gcore, a global cloud infrastructure provider. By partnering with Gcore, Nitrado gained instant access to 150 points of presence across five continents, 15 cloud locations, and 25 data centers with servers. Access to Gcore’s technology and expertise also meant that Nitrado could make the leap to two new continents with ease, safe in the knowledge that all legal and bureaucratic requirements were met. For the Tokyo and São Paulo deployments, Gcore undertook all project management duties, including communication and logistics, securing the necessary paperwork (which was particularly challenging in São Paulo), importing and setting up servers, and securing contracts with local service providers. Gcore thereby ensured that Nitrado’s entry into the South American and Japanese games hosting markets was friction free and rapid, delivering significant time and resource savings. High performance guaranteed The second key benefit of working with Gcore is that Nitrado can deliver the same high user experience to Latin American and Japanese customers it does to the customers it serves through its own servers and data centers. The performance of the hardware combined with the significantly better price-performance ratio of Gcore is the main reason why we do not rent our infrastructure from one of the hyperscalers. Marcel Bößendörfer Managing Director at Nitrado The solution set delivered by Gcore delivers low-latency, high-performance gaming through the following infrastructure services: Bare metal services: To cushion extreme peak loads or to scale at short notice. Bare metal servers are more secure than cloud solutions, as the resources are not shared with other customers. IP transit at all locations: Gcore has a direct connection to high-bandwidth Tier I and II Internet providers in the respective countries. In addition, Gcore is also available as the primary internet connection to ensure that gaming traffic always takes the shortest route possible to provide customers with a good gaming experience. Colocation: Renting space in data centers, including the necessary infrastructure such as server cooling, security and support for the company’s own servers. “With Gcore, we have managed to standardize our global expansion and cover regions where it would have been very difficult to gain a foothold on our own,” says Marcel Bößendörfer. “The cloud provider has the expertise we need in low latency and high server performance. In addition, it knows the needs of a game hoster in expanding our online business worldwide and has the necessary structures for on-site implementation.” Sign up for Cloud

How we provided the infrastructure for the global release of Saber Interactive video games
Saber Interactive is an American video game development and publishing company founded in Florida in 2001. It has more than 20 studios and 2,500 employees worldwide and is part of the Embracer Group.The company’s game titles include Space Marine 2, World War Z, Evil Dead: The Game, SnowRunner, and A Quiet Place.The taskIn April 2019, Saber Interactive collaborated with Paramount Pictures to release a co-op third-person shooter. The plot was based on the 2013 movie about the war of worlds.While predicting the success of the game, Saber Interactive made sure it didn’t disappoint. It required a global hosting network with a worldwide presence.“We have extensive experience in launching various video games, and we understand how important it is to retain gamers with quality service. It’s not only about the excellent and interesting gameplay, but also about the speed of loading and processing operations within the game. That’s why, even before the official release, we chose Gcore as our primary hosting provider for dedicated servers. The company already had vast experience working on infrastructure for such companies as Wargaming, Bandai Namco, and Exit Games, so we put our trust in them.”Game Services Lead at Saber InteractiveThe resultIn the first week of release, the game became the best-seller in the UK (more than 2 million copies in the first month). It entered all sorts of top charts and garnered a huge number of fans around the world. For example, it became one of the best-selling games in all formats in Japan during the first week.Thanks to stable global hosting by Gcore, Saber Interactive managed not only to successfully launch the game, but also to maintain interest in it for years.Why was our Hosting selected?Worldwide coverageTier III and Tier IV certified data centersInfrastructure holding the Guinness World RecordGuaranteed bandwidth of 200 Mbps with no traffic limitReliable DDoS protectionMultilingual support 24/7More about Hosting

How we deliver World of Tanks and other Wargaming games to users around the world
Wargaming is an award-winning free-to-play online game developer and publisher. Established in 1998, the company has more than 5,500 employees in multiple offices around the world.Over 200 million players enjoy Wargaming’s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.Gamers don’t like to waitMassively multiplayer online games should grab player’s attention in the first seconds. If the game doesn’t load or slows down, it will fail. Therefore, Wargaming developers understood that download speed is one of the most important components of a game’s success for a gamer back in 2010, at the stage of launching their flagship project, World of Tanks.In order to keep the interest of the players, it was necessary to provide the Tanks with high quality, reliable, and scalable infrastructure. So more than 10 years ago, Wargaming felt the need for a vendor capable of delivering all their content.How to keep the game popularCreate a quality product.Minimize loading delays for gamers.Balance the load on game servers during peak hours, for example, when loading the next patch.Deliver game content anywhere in the world.What challenge did Wargaming face?Initially, the majority of World of Tanks players were located in Eastern Europe. Accordingly, the first step was to deploy a content delivery network in this market. Global CDN providers didn’t have a developed infrastructure in Eastern Europe and couldn’t provide developers with the necessary service.“When Wargaming turned to us for help, their goal was to reduce the time-to-play—time the end user needs to launch the game,” says Dmitry Samoshkin, Vice President of Products at Gcore. “Without a high-quality CDN, it wouldn’t have been possible to reach this goal in these regions.”The Gcore network was perfectly suited to the customer’s needs.“Specially for Wargaming, we additionally built a P2P network and organized a direct interface with the infrastructure of the largest telecommunications operators,” adds Dmitry Samoshkin.The main advantage of GcoreHowever, Wargaming not only needed a flexible provider with excellent performance, but the vendor also had to be able to handle all peak loads.“One of the first goals we set for ourselves when we were building our own infrastructure was to handle traffic surges that gaming and entertainment companies usually face,” says Dmitry Samoshkin. “For example, traffic during downloads of Wargaming releases grew at times, with peaks reaching 2 Tbps.”Many providers could provide their customers with a maximum bandwidth of only 600 Gbps and cut the limits after exceeding it.It was important for Wargaming that the future vendor doesn’t limit traffic during peak hours. Proposals from other companies didn’t meet the requirements, while the capacity of the Gcore network could easily handle all the peaks.“We can easily withstand the load during the release of the new game patches, which occur once every six weeks and last 3–5 days. The total capacity of the Gcore network of 50 Tbps allows us to cope with any load, no matter how powerful.”Dmitry Samoshkin, Vice President of Products at GcoreThree important additional featuresThe developed infrastructure and large network capacity were not enough for Wargaming. Specially for them, the Gcore team implemented three important additional functions.PrefetchOn average, one World of Tanks update has a size of 1–2 GB. Initially, the update content wasn’t located on the CDN nodes closest to the player but on the origin servers and was requested only at the time of the game’s release. Because of this, a large number of requests went to the origin servers. The Gcore team added a cache warming function feature called Prefetch (configured via the API or manually), with the help of which the content was first transferred from the origins to all cache servers, and the update could be downloaded substantially faster.Origin ShieldLater, an even more convenient feature was implemented—origin shielding. This technology provides additional protection to the origin server from high loads due to the huge number of requests from CDN servers.The main task of shielding is to reduce the number of requests to the origin from CDN servers that interact with the origin server at the time of receiving content.When shielding is enabled, only one intermediate pre-cache server, which is located as close as possible to the region that is important for the user, and not the entire CDN, interacts with the origin. All requests to the content source are accumulated on it. Thanks to this solution, the load on the Wargaming origin server has been significantly reduced.In addition, it allowed us to minimize response times and improve the quality of service for players.Pre-update of patchesThis is a pre-update feature for players who want to play right after the release. All interested gamers have the opportunity to download the necessary files in advance, which allows them to avoid additional downloads on the day of the update release. After the release, the update files are installed immediately, because they have already been downloaded. Thanks to this feature, it was possible to reduce the load on the infrastructure by another 20–30%.Launching new games and expanding into new marketsIn 2013, another game came out—World of Warplanes—and World of Warships followed in 2015. Along with the launch of new products, millions of new gamers from different countries have also appeared.“In 2013, our audience grew significantly in new regions, with products launched in the Americas, Asia, and Australia.”Dmitry Kuryanovich, Head of Maintenance at WargamingIn response to Wargaming’s requests, Gcore specialists installed additional equipment in new markets (in particular, in the USA and Brazil) and strengthened their presence in the old ones.Wargaming and Gcore collaboration todayToday, Gcore has over 800 cache servers in over 80 points of presence on all continents except Antarctica, with the best CDN performance in most European countries.80+ CDN PoPs on 5 continents800+ cache servers5,000+ peering partners50+ Tbps network capacity<30ms response time“Today, all progressive providers of content delivery networks are investing in infrastructure to meet the needs of their customers, and are launching high-value points of presence in regions such as Brazil, Africa, and India,” says Dmitry Samoshkin. “We can say with confidence that Gcore has the widest coverage around the world—from South America to Africa, which not many providers can boast of”.“The IT infrastructure has been one of the key factors in our success. Together with Gcore, we have created a new level—trust me, it will take you years to build a network that can handle millions of players.”Victor Kislyi, Wargaming.netWhy GcoreInfrastructure providers are now moving towards all-in-one solutions, as customers are no longer looking for separate products such as a CDN or hosting. Instead, they want a range of services from a single vendor.To this end, the Gcore turnkey business model allows Wargaming to save time and money while receiving high quality personalized service.“They don’t need to allocate a huge part of their budget for infrastructure, engineers, licenses—we have already created everything necessary,” says Dmitry Samoshkin. “All they have to do is press a few buttons.”That is why Wargaming, along with the Gcore content delivery network, uses Streaming Platform to broadcast significant events, Public Cloud to work on various tasks and DDoS Protection to ensure the availability of its gamesFurthermore, for better performance, together with the CDN, Gcore additionally offers Storage with servers in Amsterdam, Frankfurt, Luxembourg, Singapore, Miami, and Moscow. This gives an additional advantage and improves the quality of content delivery due to fast caching.We quickly deliver massive games anywhere in the world.We reduce the load on online entertainment servers during peak traffic.We reduce your infrastructure costs.We quickly process customers’ requests for the introduction of new features and the launch of new points.Try CDN for freeTry storageRead more:How we protect Wargaming against DDoS attacksHow the Gcore public cloud helped Wargaming to accelerate product testing and work with partners more efficientlyHow the Media Platform brought together World of Tanks players and ISS cosmonauts

How the Gcore public cloud helped Wargaming to accelerate product testing and work with partners more efficiently
Wargaming is a well-known multiplayer game developer and publisher. In over 20 years, they have launched more than 15 games for various platforms. Among them are such hits as World of Tanks, World of Warships, and World of Warplanes.For Wargaming, the question of using a public cloud was very serious. According to Dmitry Kuryanovich, the Head of Maintenance at Wargaming, the main requirement was that resources had to be provided quickly when needed.To acquire such resources, the world-famous developer turned to a proven vendor—Gcore—whose hosting, content delivery network, and media platform they had been using for several years.In 2019, Gcore launched its public cloud—a multifunctional virtual data center that enables customers to quickly scale up their IT infrastructure, accelerate the development of products and services, and deploy AI applications. This was the solution Wargaming had been looking for.“We have two uses for the Gcore public cloud. One part of the cloud is integrated within the security perimeter of the company, and the other is outside the perimeter, meaning it functions as a classic public cloud.”Dmitry Kuryanovich, Head of Maintenance at WargamingWhy do companies migrate to clouds?In any large company, the process of purchasing equipment takes a long time. As a result, the development, testing, and launching of new products and services are often slowed down. In addition, such business processes complicate the planning and work during periods of peak infrastructure loads, such as during holidays, sales periods, or, in the case of games, regular releases.To reduce the time-to-market of their products and services, more and more companies choose third-party solutions instead of building their own (often complex) infrastructure since connecting such solutions takes just a few hours. The famous company Wargaming is one such organization.How does Wargaming use the Gcore public cloud?The main load of the internal part of the public cloud is focused on testing new features and services of various Wargaming projects. The well-coordinated interaction of development and testing teams, the use of best practices, and the Gcore cloud infrastructure allow the company to significantly reduce the time-to-market.At the same time, the cloud is already being used for development tasks. For example, a number of virtual machines were recently launched in the cloud for a tactical game about special forces. Caliber is currently undergoing Open Beta testing.“We use tens of thousands of virtual machines. Transferring the entire development to the public cloud all at once is a task that requires time and caution. Currently, we are testing the interaction between our internal resources and the Gcore public cloud.”Dmitry Kuryanovich, Head of Maintenance at WargamingAs for the outer part of the public cloud, Wargaming turns to it when the company urgently needs resources from outside its own security perimeter.Dmitry Kuryanovich explained that there are always people in the company who approach the IT department and ask for resources to be allocated to them with the added request that they be able to set up and manage those resources themselves.“For example, there may be a team working on a test prototype together with external developers. The outer part of the Gcore public cloud is perfectly suited for such scenarios. Wargaming takes security very seriously, so it’s more difficult to allow a person from outside into our internal resources than to place machines in a public cloud. Such tasks require an isolated capacity that doesn’t have access to our repositories, to neighboring virtual machines, and so on,” Dmitry Kuryanovich added.“I’m happy with the Gcore public cloud, both in terms of basic functionality and the analytics and billing model provided. In your personal account, you can see visual graphs that display the statistics of resources consumed. It’s clear what and where we launched and how it works. In combination with per-minute billing, we have a tool that performs the tasks assigned to it. We are listened to and heard. The Gcore team regularly considers proposals for adding more functionality, and technical support responds to our requests within 15 minutes. This is why we continue to integrate our systems with the Gcore cloud.”Dmitry Kuryanovich, Head of Maintenance at Wargaming
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