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DDoS Protection with Super Transit

For Game Companies
DDoS Protection with Super Transit

Outcomes for multiplayer teams

Stable Ping

Full-Stack Defense

Fast Deployment

Platform capabilities

Global Anycast, edge scrubbing, and L3–L7 controls deliver zero-latency mitigation at scale for online multiplayer and live services.
Platform capabilities

Edge Scrubbing

210+ Edge Locations

200+ Tbps Capacity

L3–L7 Coverage

How it works

01

Detect & Route

Telemetry and Anycast routing steer traffic into optimal paths, isolating threats early before they can degrade gameplay.

02

Clean at Edge

Regional scrubbing centers clear malicious traffic near players with zero added latency and reduced jitter.

03

Accelerate Delivery

Clean traffic returns via stable Tier‑1/Tier‑2 routes to keep ping predictable during attacks and surges.

Edge scrubbing + optimized transit

Clean at the edge, then deliver over stable Tier-1/Tier-2 routes so gameplay stays responsive even during attacks.
Edge scrubbing + optimized transit

Zero-latency protection

Advanced protection features

Super Transit

Edge cleansing and optimized routing preserve latency during attacks, keeping routes stable for uninterruptive, responsive play.

Super Transit

GRE/Proxy/Direct Connect

Flexible integration options front any infrastructure (cloud, hybrid, or on-prem) without re-architecting.

GRE/Proxy/Direct Connect

Real-Time Analytics

Live dashboards, alerts, and event‑log streaming provide visibility for faster response and post‑incident reporting.

Real-Time Analytics

Compliance & SLA

GDPR, ISO 27001, PCI DSS alignment with 99.99% uptime and regional routing for data residency.

Compliance & SLA

Always-On or On-Demand

Choose continuous protection or trigger mitigation as needed based on business and traffic profile.

Always-On or On-Demand

Application Layer Filtering

Game countermeasures and granular filtering rules block malicious traffic before it reaches game servers.

Application Layer Filtering

Built for every game workload

MMO

Persistent

  • Preserve shard stability and logins during coordinated floods and weekend spikes with edge cleansing and Anycast routing.

FPS

Low ping

  • Keep latency and packet loss in check so aim timings and hit registration remain fair under pressure.

Battle Royale

Scale up

  • Absorb match‑start surges and synchronized actions using session-aware controls and resilient transit.

Mobile

Variable nets

  • Smooth fluctuating networks and regional bursts with cleansing near players to reduce disconnects and timeouts.

Live Events

Launch day

  • Protect promotions and updates; keep matchmaking, login, and store flows stable during high‑visibility moments.

Platforms

Backends

  • Safeguard launchers, marketplaces, auth, and APIs with session‑aware filtering and optimized routing.

Frequently asked questions

Will mitigation add latency for players?

Do we need to migrate clouds to use this?

How are false positives reduced?

Is it available for smaller teams?

Can we get logs for audits and reviews?

Keep players in the game

Get a DDoS protection assessment and a deployment plan tailored to your regions, scale, and growth.